![]() It essentially gives me a lot more control and possibilities. This means improved consistency across all the tools I make, since I would not have to manually update the wiki, then update the spreadsheets etc. Something changes in the game (more stats are added, new states are added, something or someone is renamed etc.), a single change with my tools will be reflected everywhere. If I build this system, it means that eventually you'll be able to click on any of the green checkmarks on any interactive spreadsheet to be taken to a guide on how to achieve that state or content and clicking on the character's name would take you to the characters profile page, which would look something like a wiki page with lists of content of they have available, states they can achieve etc.īuilding my own system means that management of content will be a lot easier and faster for me. I am considering abandoning the wiki in favor of building my own system that would integrate with everything (Spreadsheets, Guides, Profiles etc.). Right now the spreadsheet is static, as in the tables are hard-coded, but in the long-term they will be made dynamic, as in getting the data from the database. The public will get access sometime in October, guaranteeing at the very least 2 weeks early access for patreons. ![]() Next week will focus on Patreon integration and styling to make the page have the Wife Trainer Files game color scheme.Īfter that it should ready for public consumption, but as I promised you, my lovely supporters, will get early access starting from the 19th of September, if everything goes according to plan. I have the filters working as shown in the screenshot below.
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